Full Scene Texture Baking for 3ds Max
Get Flatiron 3New in Flatiron 3

Full Scene Texture Baking

Flatiron is a unique render-to-texture plugin for Autodesk’s 3ds Max. It is capable of baking full scenes or selections of objects into a single UV Map with a few clicks. Flatiron is a fast, simple, configurable automatic unwrapping and baking solution that massively accelerates baking complex scenes.

News & Updates

Flatiron 2.31 – RedShift texture baking

Flatiron 2.31 – RedShift texture baking

Flatiron now supports RedShift 3D for texture baking! Flatiron 2.31 comes with Redshift3D full scene texture baking support. Improvements, changes and fixes include (Version: 2.31.00): Added RedShift 3D texture baking support

read more
Flatiron 2.30 – Corona support!

Flatiron 2.30 – Corona support!

We added the great Corona Renderer as supported texture-baking solution in the latest version of Flatiron! Flatiron 2.30 now officialy supports Corona Renderer with all its render elements. Improvements, changes and fixes include (Version: 2.30.00): Corona...

read more
Flatiron 2.27 update

Flatiron 2.27 update

Flatiron 2.27 free update has been released! Flatiron 2.27 consists of numerous improvments and fixes. We strongly advice all existing users to log in in their customer area, download and update their plugin application. Improvements, changes and fixes include...

read more

Go realtime 3D

Unwrap and bake multiple objects into a single texture map with just few clicks.
Crunch texture size and optimize your visualizations for Realtime 3D machines.

Who it’s for

Flatiron is best suited for video game developers, architetcs, 3D artists and product designers.

Compatibility

Flatiron can be used with all 3ds Max integrated renderers that have texture baking support. No matter if you use Arnold, Scanline, Mental-Ray or plug-ins like V-Ray, Corona, Redshift or FinalRender, Flatiron will work with all their render elements.

The kitchen for cooking and baking textures

The beauty of the texture-baking technique is that an artist can bake and preserve the exact look of his rendered 3D design into a bitmap texture. It is an uncompromising workflow and performance, where the light, shades and shadows look the same no matter if they are displayed in an Unreal level or on as a turntable on a smart phone.

One. Many. All.

Flatrion is engineered to instantly unwrap, pack and texture bake a single geometry, a specified collection of objects or a whole scene in once pass. The internal calculations part the UVs in the best possible way, sort them over one or multiple UV sheets and pack them optimally to avoid texture space waste.

Poweful UV toolset.

Flatiron comes as a powerful mix of Unwrella unwrapping technology and UV-Packer superb UV packing engine. This perfect combination of this rich UV tools and the sheer number of supported renderer for Autodesk 3ds Max offer the highest quality, unique looks and the most rapid scene texture baking on the market.

Our customers

//www.uv-packer.com/

UV-Packer

Automatic UV packing
for 3ds Max

Full scene texture baking

Flatiron

Full scene texture baking
for 3ds Max

//www.spotmask.com/

BonesPro

Organic skinning
for 3ds Max and Maya

Automatic UV unwrap

Unwrella

Automatic unwrapping
for 3ds Max

Free OpenEXR tools for Photoshop

Exr-IO

Free OpenEXR tool
for Photoshop

Speed up your productions with Flatiron!

Check out the demo version of Flatiron to experience the workflow improvements with your own scenes.