Full Scene Texture Baking for 3ds Max
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Full Scene Texture Baking

Flatiron is a unique render-to-texture plugin for Autodesk’s 3ds Max. It is capable of baking full scenes or selections of objects into a single UV Map with a few clicks. Flatiron is a fast, simple, configurable automatic unwrapping and baking solution that massively accelerates baking complex scenes.

News & Updates

Flatiron 2.34: massive speed improvements!

Flatiron 2.34: massive speed improvements!

Flatiron's 2.34 free update comes with some great news for 3D artists: the UV-packing speed has been massively increased! Especially scenes consisting of many UV shells are packed up to 10 times faster. 3D scenes with 100.000 and more faces and dozens or hundreds of...

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Flatiron 2.33 ready for Autodesk 3ds Max 2019!

Flatiron 2.33 ready for Autodesk 3ds Max 2019!

Flatiron fully updated for Autodesk’s 3ds Max 2019! Flatiron 2.33 has been updated for full compatibility with 3dsMax 2019. Plus, we added some improvements and fixes. Enjoy! Improvements, changes and fixes include (Version: 2.33.00): Full support for Autodesk 3ds Max...

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Flatiron 2.32 – Network rendering update

Flatiron 2.32 – Network rendering update

Improved network rendering in Flatiron 2.32! Thanks to the Flatiron community we found some excellent solutions to improve Flatiron's network rendering capabilities in Autodesk 3ds Max. Flatiron 2.32 is introducing a new floating window informing users on the status...

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Go realtime 3D

Unwrap and bake multiple objects into a single texture map with just few clicks.
Crunch texture size and optimize your visualizations for Realtime 3D machines.

Who it’s for

Flatiron is best suited for video game developers, architetcs, 3D artists and product designers.

Compatibility

Flatiron can be used with all 3ds Max integrated renderers that have texture baking support. No matter if you use Arnold, Scanline, Mental-Ray or plug-ins like V-Ray, Corona, Redshift or FinalRender, Flatiron will work with all their render elements.

The kitchen for cooking and baking textures

The beauty of the texture-baking technique is that an artist can bake and preserve the exact look of his rendered 3D design into a bitmap texture. It is an uncompromising workflow and performance, where the light, shades and shadows look the same no matter if they are displayed in an Unreal level or on as a turntable on a smart phone.

One. Many. All.

Flatrion is engineered to instantly unwrap, pack and texture bake a single geometry, a specified collection of objects or a whole scene in once pass. The internal calculations part the UVs in the best possible way, sort them over one or multiple UV sheets and pack them optimally to avoid texture space waste.

Poweful UV toolset.

Flatiron comes as a powerful mix of Unwrella unwrapping technology and UV-Packer superb UV packing engine. This perfect combination of this rich UV tools and the sheer number of supported renderer for Autodesk 3ds Max offer the highest quality, unique looks and the most rapid scene texture baking on the market.

Our customers

//www.uv-packer.com/

UV-Packer

Automatic UV packing
for 3ds Max

Full scene texture baking

Flatiron

Full scene texture baking
for 3ds Max

//www.spotmask.com/

BonesPro

Organic skinning
for 3ds Max and Maya

Automatic UV unwrap

Unwrella

Automatic unwrapping
for 3ds Max

Free OpenEXR tools for Photoshop

Exr-IO

Free OpenEXR tool
for Photoshop

Speed up your productions with Flatiron!

Check out the demo version of Flatiron to experience the workflow improvements with your own scenes.